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Cheshire Update

After several weeks of development, Cheshire has made great strides in its progress. A major step came when I stopped trying to roll my own Python mapping for PocketSphinx, and chose to simply start using the existing mapping available through pip. Turns out all the functionality I required was already available in this package, and […]

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Unity Madness

Over the past week, there has been quite a bit of to-do surrounding the Unity game engine, and recent changes that have been made to its monetization model. The first published project that Mad Wonder was ever involved in was a plug-in we created for the Unity game engine, so this story is one we […]