After several weeks of development, Cheshire has made great strides in its progress. A major step came when I stopped trying to roll my own Python mapping for PocketSphinx, and chose to simply start using the existing mapping available through pip. Turns out all the functionality I required was already available in this package, and […]
Author: Richard Kain
Unity Madness
Over the past week, there has been quite a bit of to-do surrounding the Unity game engine, and recent changes that have been made to its monetization model. The first published project that Mad Wonder was ever involved in was a plug-in we created for the Unity game engine, so this story is one we […]
Cheshire Continues
One of Mad Wonder’s very first projects, Cheshire, is continuing development. That’s the good news. But there is also, let’s call it “less” good news. The original version of Cheshire was just a graphical wrapper over someone else’s command-line program. While it was possible to achieve some decent results with this setup, it was never […]
Back On Track
After quite a bit of distraction, I’m turning my attention once more to updating the website. I’m having to learn a bit about the new CMS system. That will take some getting used to, but I’m not overly concerned. It seems easy enough. Mainly I need to address some of the content I’ve been meaning […]
Site Revision!
After having the site compromised, I have opted to go with a WordPress back-end structure instead. I apologize for the inconvenience for anyone trying to find information about Mad Wonder. It’s going to be a little while before we get our feet under us with a new CMS, but this should hopefully make things easier […]